Post by Kawiie on Jan 4, 2015 0:08:15 GMT
Magic Spells all cost MP as noted by the spell. Most spells come in tiers where you must purchase the lower tiers before you can move up to the higher and more advanced tiers.
[PTabbedContent=Basic spells][PTab=Aero]
Aero (1 MP Cost) 3 AP
Aero shoots a swift gust of wind at a foe, with some homing capabilities.
Aerora (2 MP Cost) 7 AP
Aerora shoots a larger gust of wind that slowly stalks foes across the ground.
Aeroga (3 MP Cost) 15 AP
Aeroga generates a huge whirlwind around the user that pulls in nearby targets and deals great concussive damage.
[/PTab][PTab=Blizzard]
Blizzard (1 MP Cost) 3 AP
Blizzard launches an ice crystal that pursues foes.
Blizzara (2 MP Cost) 7 AP
Blizzara fires a large ice crystal that floats in midair and explodes in a small burst of ice upon contact or after a short period of time.
Blizzaga (2 MP Cost) 15 AP
Blizzaga creates a floating ice mine that triggers a large explosion of ice when approached by enemies.
[/PTab][PTab=Cure]
Cure (1 MP Cost) 3 AP
Cure instantly rejuvenates the affected and heals minor wounds.
Cura (2 MP Cost) 7 AP
The affected gainsa a regenerative effect for 5 posts.
Curaga (3 MP Cost) 15 AP
The user surrounds themselves in a field of healing energy, healing anyone within.
[/PTab][PTab=Dark Barrier]
Dark Barrier (1 MP Cost) 3 AP
Dark Barrier generates a spherical barrier of darkness around the user.
[/PTab][PTab=Dark Blizzard]
Dark Blizzard (1 MP Cost) 3 AP
Dark Blizzard launches an ice crystal of darkness that pursues foes.
Dark Blizzara (2 MP Cost) 7 AP
Dark Blizzara fires a large ice crystalof darkness that floats in midair and explodes in a small burst of ice upon contact or after a short period of time.
Dark Blizzaga (2 MP Cost) 15 AP
Dark Blizzaga creates a floating dark ice mine that triggers a large explosion of ice when approached by enemies.
[/PTab][PTab=Dark Fire]
Dark Fire (1 MP Cost) 3 AP
Dark Fire launches a homing ball of dark fire, which inflicts damage on a single enemy.
Dark Fira (2 MP Cost) 7 AP
Fira launches a ball of dark fire that flies straight forwards and explodes on contact, breaking through enemies' defense, blinding anyone struck for 2 posts.
Dark Firaga (3 MP Cost) 15 AP
Dark Firaga launches a large ball of Dark fire, with homing properties, which explodes upon making contact with the ground or a target, blinding anyone struck for 2 posts.
[/PTab][PTab=Dark Thunder]
Dark Thunder (1 MP Cost) 3 AP
Dark Thunder brings down a string ofdark lightning bolts that travels in a straight line.
Dark Thundara (2 MP Cost) 7 AP
Dark Thundara hits a broad area with many Dark lightning bolts which poisons those hit for 3 posts.
Dark Thundaga (3 MP Cost) 15 AP
Dark Thundaga brings down a single, powerful bolt of dark lightning to strike the target directly, poisoning those hoit for 3 posts.
[/PTab][[PTab=Fire]
Fire (1 MP Cost) 3 AP
Fire launches a homing fireball, which inflicts damage on a single enemy.
Fira (2 MP Cost) 7 AP
Fira launches a ball of fire that flies straight forwards and explodes on contact, breaking through enemies' defense
Firaga (3 MP Cost) 15 AP
Firaga launches a large ball of fire, with homing properties, which explodes upon making contact with the ground or a target.
Firaga Burst (3 MP Cost) 15 AP
Conjure up a ball of flame overhead, then send fire flying in all directions at once.
[/PTab][PTab=Quake]
Quake (1 MP Cost) 3 AP
Quake releases a shockwave of force into the ground, causing it to break apart violently in a straight or slightly curved line.
Quara (2 MP Cost) 7 AP
Quara creates an explosion of force which tears apart the ground surrounding the user.
Quaga (3 MP Cost) 20 AP
Quaga causes the earth to break apart violently within a massive radius.
[/PTab][PTab=Ruin]
Ruin (1 MP Cost) 3 AP
Ruin releases a small orb of magical energy that causes a small explosion of force on contact.
Ruinra (2 MP Cost) 7 AP
Ruinra creates a small orb of magical energy that causes a medium sized explosion of force on contact, possibly drawing in nearby enemies.
Ruinga (3 MP Cost) 15 AP
Ruinga creates a small orb of magical energy that causes a huge explosion of force upon contact..
[/PTab][PTab=Reflect]
Reflect (1 MP Cost) 3 AP
Summon a sphere of light around a person, protecting them from attacks.
Reflera (2 MP Cost) 7 AP
Summon a sphere of light around a person, Blasting back those that attack it, or reflecting attacks.
Reflega (3 MP Cost) 20 AP
Summon a large sphere of light around a person and about two meters in every direction, making you able to protect several people.
[/PTab][PTab=Spark]
Spark (1 MP Cost) 3 AP
Summon a ring of revolving light crystals that deal damage to enemies.
Sparkra (2 MP Cost) 7 AP
Summon two rings of revolving light crystals that deal damage to enemies.
Sparkga (3 MP Cost) 20 AP
Summon three rings of revolving light crystals that deal damage to enemies.
[/PTab][PTab=Thunder]
Thunder (1 MP Cost) 3 AP
Thunder brings down a string of lightning bolts that travels in a straight line.
Thundara (2 MP Cost) 7 AP
Thundara hits a broad area with many lightning bolts.
Thundaga (3 MP Cost) 15 AP
Thundaga brings down a single, powerful bolt of lightning to strike the target directly.
Thundaga Shot (3 MP Cost) 15 AP
Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects.
[/PTab][PTab=Water]
Water (1 MP Cost) 3 AP
Water releases a small shell of concentrated water that burst on impact.
Watera (2 MP Cost) 7 AP
Watera releases a wave of water that blasts into opponents in a straight line.
Waterga (3 MP Cost) 15 AP
Waterga releases a large orb of concentrated water that burst outwards on contact, releasing waves of water in every direction.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Status spells][PTab=Bind]
Bind (1 MP Cost) 10 AP
Releases a rope of magical energy that ensnares nearby grouped enemies together for 1 post.
[/PTab][PTab=Blackout]
Blackout (1 MP Cost) 7 AP
Releases a wave of magic that lowers Accuracy of anyone struck by 3 for 3 posts.
[/PTab][PTab=Bravery]
Bravery (1 MP Cost) 7 AP
Increases Strength by 3 for 3 posts.
[/PTab][PTab=Confuse]
Confuse (1 MP Cost) 10 AP
Confuse immediately surrounding enemies and make them attack one another for 3 posts.
[/PTab][PTab=Esuna]
Esuna (1 MP Cost) 7 AP
Removes any negative status effects on the user or the target.
[/PTab][PTab=Haste]
Haste (1 MP Cost) 7 AP
Increases Agility by 3 for 3 posts.
[/PTab][PTab=Mini]
Mini (1 MP Cost) 15 AP
Fires a ray of tranformational magic which causes anyone struck to shrink, halving Strength and Defence for 5 posts.
[/PTab][PTab=Poison]
Poison (1 MP Cost) 5 AP
Launches a glob of poison that poisons anyone struck for continuous damage for 5 posts.
[/PTab][PTab=Silence]
Silence (1 MP Cost) 7 AP
Releases a wave of magic that causes an opponent struck to be unable to cast spells for 3 posts.
[/PTab][PTab=Slow]
Slow (1 MP Cost) 7 AP
Releases a wave of magic that lowers the Agility of anyone struck by 3 for 3 posts.
[/PTab]
[/PTabbedContent]
Below are Advanced Spells, powerful spells that require a Magic stat of at least 20 to use.
[PTabbedContent=Advanced spells][PTab=Deep Freeze]
Deep Freeze (4 MP Cost) 25 AP
Releases a wind of freezing properties, restricting movement and halving Defence by anyone struck for 1 post.
[/PTab][PTab=Devastate]
Devastate (4 MP Cost) 25 AP
Causes a massive area around the user to break apart violently by massive force going through the earth, flinging boulders and debris high into the air.
[/PTab][PTab=Doom]
Doom (4 MP Cost) 25 AP
Releases a wave of Dark energy that afflicts Poison, Silence and a -3 penalty to Accuracy for 5 posts.
[/PTab][PTab=Faith]
Faith (4 MP Cost) 25 AP
Send out columns of light which devastate enemies and heal even grievous wounds.
[/PTab][PTab=Ice Barrage]
Ice Barrage (4 MP Cost) 20 AP
Cause giant ice crystals to burst from the ground and knock enemies into the air.
[/PTab][PTab=Mega Flare]
Mega Flare (4 MP Cost) 25 AP
Launch a ball of fire that triggers a massive explosion
[/PTab][PTab=Meteor]
Meteor (4 MP Cost) 25 AP
Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.
[/PTab][PTab=Monsoon]
Monsoon (4 MP Cost) 25 AP
Releases a massive wave of water to strike down enemies and break through defences.
[/PTab][PTab=Raging Storm]
Raging Storm (4 MP Cost) 25 AP
Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact.
[/PTab][PTab=Tornado]
Tornado (4 MP Cost) 25 AP
Creates a giant tornado which can be controlled to sweep up and damage enemies en masse.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Basic spells][PTab=Aero]
Aero (1 MP Cost) 3 AP
Aero shoots a swift gust of wind at a foe, with some homing capabilities.
Aerora (2 MP Cost) 7 AP
Aerora shoots a larger gust of wind that slowly stalks foes across the ground.
Aeroga (3 MP Cost) 15 AP
Aeroga generates a huge whirlwind around the user that pulls in nearby targets and deals great concussive damage.
[/PTab][PTab=Blizzard]
Blizzard (1 MP Cost) 3 AP
Blizzard launches an ice crystal that pursues foes.
Blizzara (2 MP Cost) 7 AP
Blizzara fires a large ice crystal that floats in midair and explodes in a small burst of ice upon contact or after a short period of time.
Blizzaga (2 MP Cost) 15 AP
Blizzaga creates a floating ice mine that triggers a large explosion of ice when approached by enemies.
[/PTab][PTab=Cure]
Cure (1 MP Cost) 3 AP
Cure instantly rejuvenates the affected and heals minor wounds.
Cura (2 MP Cost) 7 AP
The affected gainsa a regenerative effect for 5 posts.
Curaga (3 MP Cost) 15 AP
The user surrounds themselves in a field of healing energy, healing anyone within.
[/PTab][PTab=Dark Barrier]
Dark Barrier (1 MP Cost) 3 AP
Dark Barrier generates a spherical barrier of darkness around the user.
[/PTab][PTab=Dark Blizzard]
Dark Blizzard (1 MP Cost) 3 AP
Dark Blizzard launches an ice crystal of darkness that pursues foes.
Dark Blizzara (2 MP Cost) 7 AP
Dark Blizzara fires a large ice crystalof darkness that floats in midair and explodes in a small burst of ice upon contact or after a short period of time.
Dark Blizzaga (2 MP Cost) 15 AP
Dark Blizzaga creates a floating dark ice mine that triggers a large explosion of ice when approached by enemies.
[/PTab][PTab=Dark Fire]
Dark Fire (1 MP Cost) 3 AP
Dark Fire launches a homing ball of dark fire, which inflicts damage on a single enemy.
Dark Fira (2 MP Cost) 7 AP
Fira launches a ball of dark fire that flies straight forwards and explodes on contact, breaking through enemies' defense, blinding anyone struck for 2 posts.
Dark Firaga (3 MP Cost) 15 AP
Dark Firaga launches a large ball of Dark fire, with homing properties, which explodes upon making contact with the ground or a target, blinding anyone struck for 2 posts.
[/PTab][PTab=Dark Thunder]
Dark Thunder (1 MP Cost) 3 AP
Dark Thunder brings down a string ofdark lightning bolts that travels in a straight line.
Dark Thundara (2 MP Cost) 7 AP
Dark Thundara hits a broad area with many Dark lightning bolts which poisons those hit for 3 posts.
Dark Thundaga (3 MP Cost) 15 AP
Dark Thundaga brings down a single, powerful bolt of dark lightning to strike the target directly, poisoning those hoit for 3 posts.
[/PTab][[PTab=Fire]
Fire (1 MP Cost) 3 AP
Fire launches a homing fireball, which inflicts damage on a single enemy.
Fira (2 MP Cost) 7 AP
Fira launches a ball of fire that flies straight forwards and explodes on contact, breaking through enemies' defense
Firaga (3 MP Cost) 15 AP
Firaga launches a large ball of fire, with homing properties, which explodes upon making contact with the ground or a target.
Firaga Burst (3 MP Cost) 15 AP
Conjure up a ball of flame overhead, then send fire flying in all directions at once.
[/PTab][PTab=Quake]
Quake (1 MP Cost) 3 AP
Quake releases a shockwave of force into the ground, causing it to break apart violently in a straight or slightly curved line.
Quara (2 MP Cost) 7 AP
Quara creates an explosion of force which tears apart the ground surrounding the user.
Quaga (3 MP Cost) 20 AP
Quaga causes the earth to break apart violently within a massive radius.
[/PTab][PTab=Ruin]
Ruin (1 MP Cost) 3 AP
Ruin releases a small orb of magical energy that causes a small explosion of force on contact.
Ruinra (2 MP Cost) 7 AP
Ruinra creates a small orb of magical energy that causes a medium sized explosion of force on contact, possibly drawing in nearby enemies.
Ruinga (3 MP Cost) 15 AP
Ruinga creates a small orb of magical energy that causes a huge explosion of force upon contact..
[/PTab][PTab=Reflect]
Reflect (1 MP Cost) 3 AP
Summon a sphere of light around a person, protecting them from attacks.
Reflera (2 MP Cost) 7 AP
Summon a sphere of light around a person, Blasting back those that attack it, or reflecting attacks.
Reflega (3 MP Cost) 20 AP
Summon a large sphere of light around a person and about two meters in every direction, making you able to protect several people.
[/PTab][PTab=Spark]
Spark (1 MP Cost) 3 AP
Summon a ring of revolving light crystals that deal damage to enemies.
Sparkra (2 MP Cost) 7 AP
Summon two rings of revolving light crystals that deal damage to enemies.
Sparkga (3 MP Cost) 20 AP
Summon three rings of revolving light crystals that deal damage to enemies.
[/PTab][PTab=Thunder]
Thunder (1 MP Cost) 3 AP
Thunder brings down a string of lightning bolts that travels in a straight line.
Thundara (2 MP Cost) 7 AP
Thundara hits a broad area with many lightning bolts.
Thundaga (3 MP Cost) 15 AP
Thundaga brings down a single, powerful bolt of lightning to strike the target directly.
Thundaga Shot (3 MP Cost) 15 AP
Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects.
[/PTab][PTab=Water]
Water (1 MP Cost) 3 AP
Water releases a small shell of concentrated water that burst on impact.
Watera (2 MP Cost) 7 AP
Watera releases a wave of water that blasts into opponents in a straight line.
Waterga (3 MP Cost) 15 AP
Waterga releases a large orb of concentrated water that burst outwards on contact, releasing waves of water in every direction.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Status spells][PTab=Bind]
Bind (1 MP Cost) 10 AP
Releases a rope of magical energy that ensnares nearby grouped enemies together for 1 post.
[/PTab][PTab=Blackout]
Blackout (1 MP Cost) 7 AP
Releases a wave of magic that lowers Accuracy of anyone struck by 3 for 3 posts.
[/PTab][PTab=Bravery]
Bravery (1 MP Cost) 7 AP
Increases Strength by 3 for 3 posts.
[/PTab][PTab=Confuse]
Confuse (1 MP Cost) 10 AP
Confuse immediately surrounding enemies and make them attack one another for 3 posts.
[/PTab][PTab=Esuna]
Esuna (1 MP Cost) 7 AP
Removes any negative status effects on the user or the target.
[/PTab][PTab=Haste]
Haste (1 MP Cost) 7 AP
Increases Agility by 3 for 3 posts.
[/PTab][PTab=Mini]
Mini (1 MP Cost) 15 AP
Fires a ray of tranformational magic which causes anyone struck to shrink, halving Strength and Defence for 5 posts.
[/PTab][PTab=Poison]
Poison (1 MP Cost) 5 AP
Launches a glob of poison that poisons anyone struck for continuous damage for 5 posts.
[/PTab][PTab=Silence]
Silence (1 MP Cost) 7 AP
Releases a wave of magic that causes an opponent struck to be unable to cast spells for 3 posts.
[/PTab][PTab=Slow]
Slow (1 MP Cost) 7 AP
Releases a wave of magic that lowers the Agility of anyone struck by 3 for 3 posts.
[/PTab]
[/PTabbedContent]
Below are Advanced Spells, powerful spells that require a Magic stat of at least 20 to use.
[PTabbedContent=Advanced spells][PTab=Deep Freeze]
Deep Freeze (4 MP Cost) 25 AP
Releases a wind of freezing properties, restricting movement and halving Defence by anyone struck for 1 post.
[/PTab][PTab=Devastate]
Devastate (4 MP Cost) 25 AP
Causes a massive area around the user to break apart violently by massive force going through the earth, flinging boulders and debris high into the air.
[/PTab][PTab=Doom]
Doom (4 MP Cost) 25 AP
Releases a wave of Dark energy that afflicts Poison, Silence and a -3 penalty to Accuracy for 5 posts.
[/PTab][PTab=Faith]
Faith (4 MP Cost) 25 AP
Send out columns of light which devastate enemies and heal even grievous wounds.
[/PTab][PTab=Ice Barrage]
Ice Barrage (4 MP Cost) 20 AP
Cause giant ice crystals to burst from the ground and knock enemies into the air.
[/PTab][PTab=Mega Flare]
Mega Flare (4 MP Cost) 25 AP
Launch a ball of fire that triggers a massive explosion
[/PTab][PTab=Meteor]
Meteor (4 MP Cost) 25 AP
Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.
[/PTab][PTab=Monsoon]
Monsoon (4 MP Cost) 25 AP
Releases a massive wave of water to strike down enemies and break through defences.
[/PTab][PTab=Raging Storm]
Raging Storm (4 MP Cost) 25 AP
Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact.
[/PTab][PTab=Tornado]
Tornado (4 MP Cost) 25 AP
Creates a giant tornado which can be controlled to sweep up and damage enemies en masse.
[/PTab]
[/PTabbedContent]