Post by Kawiie on Jan 6, 2015 5:23:17 GMT
Abilities are special capabilities that the character may know, which doesn't fully fall under the Skill or Spell sections. Some abilities are sustained, meaning that the cost in MP to activate them is "reserved", meaning it can't be gained back until the character releases the ability.
[PTabbedContent=Keyblade Related Abilities][PTab=Keyblade Armour]
Keyblade Armour (2 MP Sustained) 17 AP
The character summons a magical piece of armour, as light as a feather, which ups their Defence by 5 when worn.
[/PTab][PTab=Keyblade Glider]
Keyblade Glider (2 MP Sustained) 17 AP
The character transforms their Keyblade into a vehicle capable of flight at speeds faster than any human.
[/PTab][PTab=Synch Blade]
Synch Blade (2 MP Sustained) 17 AP
The character summons an identical replica of their original Keyblade, making them able to dual wield the weapon.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Other Abilities][PTab=Corridor of Darkness]
Corridor of Darkness (1 MP Cost) 7 AP
The character may open dark portals allowing them to travel from one place to another almost instantaneously.
[/PTab][PTab=Heartless Control]
Heartless Summoning (2 MP Cost) 10 AP
The character may open a link between realms, allowing lesser Heartless (such as Shadows, Bit Snipers and Darkballs) to enter the Realm of Light. They do, however, not have any control of them.
Lesser Heartless Control (Passive) 10 AP
The character may control any Heartless of a lesser variety (Shadows, Bit Snipers and Darkballs) summoned by them.
Shadow Duplicant (2 MP cost) 15 AP
The character may create shadowy duplicants of themselves or anyone else. The dublicants know all the abilities of the original, but only have half their stat totals.
Greater Heartless Control (Passive/3 MP cost to summon) 17 AP
The Character may summon and control Heartless of a greater strength (Neoshadows, Invisibles and Orcuses).
Master Heartless Control (Passive/5 MP cost to summon) 25 AP
The character may summon forth a single Darkside to fight for them.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Keyblade Related Abilities][PTab=Keyblade Armour]
Keyblade Armour (2 MP Sustained) 17 AP
The character summons a magical piece of armour, as light as a feather, which ups their Defence by 5 when worn.
[/PTab][PTab=Keyblade Glider]
Keyblade Glider (2 MP Sustained) 17 AP
The character transforms their Keyblade into a vehicle capable of flight at speeds faster than any human.
[/PTab][PTab=Synch Blade]
Synch Blade (2 MP Sustained) 17 AP
The character summons an identical replica of their original Keyblade, making them able to dual wield the weapon.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Other Abilities][PTab=Corridor of Darkness]
Corridor of Darkness (1 MP Cost) 7 AP
The character may open dark portals allowing them to travel from one place to another almost instantaneously.
[/PTab][PTab=Heartless Control]
Heartless Summoning (2 MP Cost) 10 AP
The character may open a link between realms, allowing lesser Heartless (such as Shadows, Bit Snipers and Darkballs) to enter the Realm of Light. They do, however, not have any control of them.
Lesser Heartless Control (Passive) 10 AP
The character may control any Heartless of a lesser variety (Shadows, Bit Snipers and Darkballs) summoned by them.
Shadow Duplicant (2 MP cost) 15 AP
The character may create shadowy duplicants of themselves or anyone else. The dublicants know all the abilities of the original, but only have half their stat totals.
Greater Heartless Control (Passive/3 MP cost to summon) 17 AP
The Character may summon and control Heartless of a greater strength (Neoshadows, Invisibles and Orcuses).
Master Heartless Control (Passive/5 MP cost to summon) 25 AP
The character may summon forth a single Darkside to fight for them.
[/PTab]
[/PTabbedContent]